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Darksteel Reactor [Darksteel] Morningtide Set: Archenemy Schemes Type: Scheme

Darksteel Reactor [Darksteel] Morningtide Set: Archenemy Schemes Type: SchemeSet: Darksteel Type: Artifact Rarity: Rare Cost: {4} Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game.

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Description

Set: Archenemy Schemes Type: Scheme Rarity: Common When you set this scheme in motion

Set: Antiquities Type: Artifact Rarity: Uncommon Cost: {2} {2}

Karma deals damage to that player equal to the number of Swamps they control

Set: Mirrodin Besieged Type: Sorcery Rarity: Rare Cost: {X}{G} Search your library for a green creature card with mana value X or less

Set: Magic 2013 Type: Enchantment Rarity: Mythic Cost: {7}{U}{U}{U} You may cast spells from your hand without paying their mana costs

Darksteel Reactor [Darksteel] Morningtide Set: Archenemy Schemes Type: SchemeSet: Darksteel Type: Artifact Rarity: Rare Cost: {4} Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game.

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